72% of Mobile Games Makers Adopting Hybrid Monetization Model

AdInMo, the most innovative and player-centric monetization platform for mobile game developers, today published the results of its industry survey* carried out in partnership with Gamesforum to look at hybrid monetization trends in free to play mobile games.

The study charts the continued growth of hybrid monetization (defined in the study as the mix of revenue generation through in-app purchases (IAP) and in-app advertising (IAA)). Bucking the trend of an IAP downturn in the last 12 months**, the study found that over twice as many games makers questioned were able to grow their IAP revenue share (45%) this past year vs. IAA (17%). This mixed model looks set to continue, with the study identifying that in the next six months:

  • 72% of game makers are planning to implement or advance their hybrid monetization strategy
  • 63% of respondents are prioritising how to increase IAP conversions
  • 49% of respondents are planning to integrate immersive in-game ads.

On the operational challenges of a hybrid approach, the survey found that planning against monetization metrics by geo; player segmentation strategies and cannibalization trade-offs between purchases and ad revenue were the top three pain points for the industry to master.

Monetization expert and author of the report, Tiffany Keller, said: “Gamesforum’s survey shows publishers and developers are split when it comes to predicting the future, both the IAA and IAP majority camps each forecast a larger share of revenue next year (approx. 38% each). My prediction based on the study analysis is that intrusive ads have a limited lease on life, with developers moving towards immersive ad formats combined with personalized IAP conversion. Today’s gaming marketing landscape demands game makers master LTV unit economics by selecting strong monetization platform partners to mix and match IAA and IAP best practices regardless of game genre.”

Kristan Rivers, AdInMo Co-Founder and CEO, added:

“This report shows that IAA and IAP models are not an either-or scenario. The shake-up of monetization models is a positive shift driven by innovation, cross-team collaboration and most importantly putting emphasis on a better player experience. It’s great to see half of the industry respondents already see immersive in-game ads as part of the hybrid evolution.”

Kristan explains more:

“Gamesforum’s study clearly identifies the need for quality and unobtrusive ad placements as part of a hybrid strategy. Our latest InGamePlay 3.0 SDK introduces IAPBoost™ and CrossPromo which enable game makers to integrate in-game advertising into their user acquisition and IAP conversion strategies.

These new products, along with clickable ad units and the InGamePlay Magnifier, keep the player in the game experience and are already delivering above industry benchmark install rates, driving hybrid monetization innovation.”

Hello there! I'm a 21-year-old university student majoring in Finnish and Korean Language and Literature. I have a deep passion for art and a profound connection to the natural world. My journey through life has been a colorful one, driven by my love for creativity, music, and the wonders of the great outdoors. As a dedicated student, I've already earned a degree in Classic Cantos, a testament to my appreciation for the timeless beauty of classical music. Beyond the classroom, my artistic spirit thrives through my love for painting and drawing. These creative outlets allow me to express my thoughts and emotions, transforming blank canvases into vibrant stories. My interests go far beyond music and art. Singing, playing the piano, and exploring new melodies are integral parts of my life, providing me with both solace and exhilaration. When I'm not immersed in the world of art and music, I find solace in nature's embrace. My heart is drawn to animals and the serene beauty of the natural world, fueling my desire to protect and preserve our precious environment.