Home Education Immersivity in the Gaming Industry: 2021 vs. The Future (TCE2021Summer) EducationEuropeTECHVirtual Reality / Augmented Reality Immersivity in the Gaming Industry: 2021 vs. The Future (TCE2021Summer) By hawkie - June 15, 2021 232 0 Facebook Twitter VK ReddIt RELATED ARTICLESMORE FROM AUTHOR European Gaming Q2 Meetup 2023 Livestream TECH Q2 Meetup Livestream 2023 European Gaming Q1 Meetup – Livestream (2023) HIPTHER FESTIVAL DAY 2 – European Gaming Q4 Meetup HIPTHER FESTIVAL DAY 3 – Body and Mind in the Digital Era by VegNew.World Moderator: Sonke Kirchhof – INVR.SPACE Guest speakers: James Simpson – Copper Candle / Rose Bruford College Stefan Stamate – Loop Virtual Reality Solutions Related Share on TwitterTweet Share on Pinterest Share Share on LinkedIn Share Share on Digg Share Leave a reply Cancel reply Please enter your comment! Please enter your name here You have entered an incorrect email address! Please enter your email address here Save my name, email, and website in this browser for the next time I comment.