Home Europe VR in Culture and Arts: How to modernly approach the classics? (TCE2021Summer) EuropeTECHVirtual Reality / Augmented Reality VR in Culture and Arts: How to modernly approach the classics? (TCE2021Summer) By hawkie - June 15, 2021 36 0 Facebook Twitter VK ReddIt RELATED ARTICLESMORE FROM AUTHOR HOW SPACS & INNOVATIVE EMIS DISRUPT THE IGAMING SPACE (#EGQ4M) DIRECT INTEGRATION OR THROUGH AGGREGATORS? THE ETERNAL DILEMMA OF CASINO INTEGRATIONS (#EGQ4M) LIVE CASINO ON THE EUROPEAN CONTINENT. WHERE ARE WE AT? (#EGQ4M) PLANNING FOR THE FUTURE: RESPONSIBLE GAMING AND SUSTAINABILITY (SPONSORED BY PLAY’N GO) (#EGQ4M) FIRESIDE CHAT – REGULATION OUTLOOK IN EUROPE (#EGQ4M) Moderator: Alex Marginean – Hipther Agency Guest speakers: Andreea Centea – Loop Virtual Reality Solutions Vitomir Jevremovic- VR All Art Marko Savkovic – HTC Felix Negoita – Cognizant Softvision Related Share on TwitterTweet Share on Pinterest Share Share on LinkedIn Share Share on Digg Share Leave a reply Cancel reply Please enter your comment! Please enter your name here You have entered an incorrect email address! Please enter your email address here Save my name, email, and website in this browser for the next time I comment.